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mobile gamming????

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1mobile gamming???? Empty mobile gamming???? on May 15th 2011, 10:50 pm

The Butcher

The Butcher
New Member
after a long time and hard development some questions are stirring up with company's and people like will mobile gaming kill the hand held councils personally i think not just because hand held councils have evolved alot from the original gameboy colors to the modern day Nintendo ds 3D


when life hands you lemons you make beef stew

2mobile gamming???? Empty Re: mobile gamming???? on May 20th 2011, 11:56 pm


Global Moderator
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Hmm. True. Killing portable gaming systems just might tick off every person in the world, as well as the occasional lab monkey. Cell phone games, though, I can see perish. iPod/iPad/iPhone stuff I can't see dying anytime soon.


Memento Mori

"Remember your mortality."
"Remember you will die."

3mobile gamming???? Empty Re: mobile gamming???? on May 21st 2011, 12:07 am


Global Moderator
Global Moderator
Well i have a iPod and a PSP, I personally would use the PSP over the iPod because using a touch screen for any gaming gets old quick. Furthermore the iPod gets a little hot and you can tell its not really designed to be a gaming device. Its fine for quick games but you cant really play RPG games very well. I don't know i just like buttons. I think it would have been cool if the NGP or PSP2 would be more like a tablet because i think it would be cooler to have a bigger screen, that was always my problem with the PSP.


~Basemental Second in Command~
~Basemental Assault Specialist~


4mobile gamming???? Empty Re: mobile gamming???? on May 23rd 2011, 11:43 pm


The Sony NGP (Next-Generation Portable) PSP2 pretty much...

The device includes dual analog sticks, a 5 inch OLED capacitive touchscreen, 3G, Bluetooth, and Wi-Fi support. Internally, the device features a 4 core ARM Cortex-A9 core processor and a 4 core SGX543MP4+ graphics processing unit as well as LiveArea as its main user interface, which succeeds the XrossMediaBar for the PlayStation Portable.

Holy Shit!!! 4 COUNT'EM ~~4 CORES~~ of Graphical power.... affraid That's WAY more power than I even said would be optional, I only said that I would like a BETTER, not bleeding edge.

~~CAUTION: The following contains highly detailed information that might become boring to any non-technical staff/members/guests and/or small dogs... you have been warned~~


Alright, the ARM Cortex-A9 CPU has 2GHz typical operation speed (1Ghz per core in all technical retrospect) with scalable power states for desired battery maintaining. Has up to 4 coherent cores and can optionally contain the NEON floating point processing engine. This processor can come within the powerful 4-core design or the more power-conservative single core design. This newer CPU can support up to 128kb of L1 cache and up to 8 MB of L2!!! All of this is capable just by sucking up 250mW of power per core and can achieve over 4000 DMIPS (Dhrystone Million Instructions Per Second)


The SGX543MP4+ Graphics Processing Unit is a technical marvel by the folks over at PowerVR (Videocard Manufacturer) This chip is designed with 4 cores of pure power. A quad-core with USSE2 or Universal Scalable Shader Engine, this engine exceeds the requirements for both OpenGL 2.0 and Pixel Shader Model 3.0, making this beast both full compliant with the rules to be 3D and complex 2D capable easily. It's clocked at 200 Mhz With a 133 MPolygon/s (Million Polygons per second) and a fill rate of 4 GPixel/s (For reference my Radeon HD 5770 has a fill rate of 13.6 GPixel/s) All of this is happening on a 960x544 pixel 5 inch OLED touchscreen at 220 ppi (pixels per inch) in a 24-bit color alignment.

In short terms... Simply fucking amazing... Cool

*EDIT* Be sure to thank me for my research if you found this information useful.


...You've got to ask yourself one question: "Do I feel lucky?" Well, do ya, punk?

I aim to please... Although, you should know ahead of time that I don't aim very high.

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