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RPG Battle Systems

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1RPG Battle Systems Empty RPG Battle Systems on February 21st 2011, 5:35 pm

EclipseDragon

EclipseDragon
Global Moderator
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I"m sure people have their opinions of an RPGs Battle System. Turn based, time based, real time strategy, everyone has one they like. However, which one is considered the GREATEST?


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2RPG Battle Systems Empty Re: RPG Battle Systems on February 21st 2011, 11:09 pm

Uziman04

Uziman04
Admin
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For an RPG game huh? Hmm...... Makes me think, you would need a combination of all of them. It depends on which game, if it's a really in depth RPG i think that a strategy works best.


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3RPG Battle Systems Empty Re: RPG Battle Systems on February 28th 2011, 2:33 pm

ZaChiSonoNai

ZaChiSonoNai
Member
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methinks thars some thing good here. lol. i always liked real time. al those turn based came in handy when u wanna stratigize but took forever and didnt feel real or fair.


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4RPG Battle Systems Empty Re: RPG Battle Systems on March 1st 2011, 12:08 am

Uziman04

Uziman04
Admin
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ZaChiSonoNai wrote:methinks thars some thing good here. lol. i always liked real time. al those turn based came in handy when u wanna stratigize but took forever and didnt feel real or fair.

I disagree with this, Fire Emblem (GBA) mastered this appeal and made it so each battle was different... Lances against swords, swords against axes and axes against lances. Simple but it worked....... Hmmmm, might work for my game..... scratch


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...You've got to ask yourself one question: "Do I feel lucky?" Well, do ya, punk?

I aim to please... Although, you should know ahead of time that I don't aim very high.

Uziman04's Logon Frame Remover (Win 7) ~|~ Cheapest Portable Wireless AP/Router ~|~ ASUS K53TA Review/OC

5RPG Battle Systems Empty Re: RPG Battle Systems on March 21st 2011, 6:27 pm

EclipseDragon

EclipseDragon
Global Moderator
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Depends on the type of TBB (Turn-Based Battle) System. Many games use it. However, one game series added a tweak that makes it seem like the player and AI are on an equal standing. Shadow Hearts addition of the Judgement Ring, actually forcing you to have accurate hand-eye coordination just to attack. To add to the challenge, you will also face status ailments that alter the way the Ring moves, such as putting it to reverse or speeding it up.

Thank you, SH, for a memorable experience.


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"Remember your mortality."
"Remember you will die."

6RPG Battle Systems Empty Re: RPG Battle Systems on August 30th 2011, 6:27 pm

ZaChiSonoNai

ZaChiSonoNai
Member
Member
ok replaying final fantasy x made me wanna shoot myself that style is soooooooo unfair


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